> Koichiro Honda

Interactive Mesh Deformation Preserving Visual Saliency.

Abstract

Interactive mesh deformation is a powerful tool to create new mesh models from existing mesh models. When a mesh model is deformed, it is very important to preserve visually distinct features. However, existing deformation methods, which typically maintain discrete mean carvature, fail to preserve such visually distinct features. This is because mean curvature is calculated using just one- or two-ring vertices, although geometric features can be represented in various scales of mesh regions. In our method, the shapes of features are constrained based on visual saliency, which is calculated using weighted sum of various resolutions of mean curvature values. We introduce a new constraint that can control the stiffness of a feature region based on the value of visual saliency. Such constraints are effective to realize interactive deformation that adequately preserves visually distinct features. We show that our method can interactively deform mesh models while preserving the visual saliency of mesh models.

Publication

Koichiro Honda, Hiroshi Masuda: Interactive Mesh Deformation that Presearves Visual Saliency. ITE Journal 63(5), pp.679-684, May 2009.

Koichiro Honda, Hiroshi Masuda: Constrained Laplacian Mesh Deformation with Visual Saliency Analysis. Digital Contents Symposium 2008, June 2008. Chiba, Japan.[pdf(jp)]