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Koichiro Honda is a software engineer and graduate researcher studying Computer Graphics and Human-Computer Interaction.
He received BEng from School of Engineering, University of Tokyo in concentration of Management of Technology. After graduation, he proceeded to master course and joined User Interface Research Lab, Graduate School of Information Science and Technology, University of Tokyo to study Computer Graphics and User Interface in supervision of Dr. Takeo Igarashi. Koichiro’s master thesis project was funded by the IPA Mitoh project. He completed master course in March 2011.
Aside from academic research, he extends his intetests to business and design. In addition to participating in series of workshops about Human-Centered Design at UT, he is currently working for a design production located in Tokyo, as an independent mobile application engineer. This summer, he plans to start working as an engineer intern in SF bay area.
His resume is available here.
[graphics interface, human-computer interaction, human-robot interaction, interaction techniques]
His reseach interests largely fall into two topics. One is to build interactive graphical interfaces easy for nontechnical users to cope with complex tasks concering digital contents. The other is to explore and prototype novel interaction techniques for mobile and ubiquitous devices, which provide means to use electronics or computer-embedded ddvices more intuitively, bring more flexibility in design of products.
His academic objective to pursue Ph.D. is to build “limbs” for electronic computing devices and computer-embedded systems. As ubiquitous computing devices become proliferated, ways of interaction between human and devices should be diversified. Development of novel interaction techniques broadens thier capability to cope with complex tasks in our off-the-desktop environment, and makes them accessible and intuitive to nontechnical users.
Koichiro Honda, Takeo Igarashi: NinjaEdit: Simultaneous and Consistent Editing of an Unorganized Set of Photographs. Technical Sketch. In proceedings of ACM SIGGRAPH ASIA 2010(SA'10) Sketches. December 2010.
Koichiro Honda, Takeo Igarashi: Consistent Multiple Image Editing via Reconstructed Three Dimensional Infromation. Workshop on Interactive System and Software(WISS2009), December 2009, Atami, Japan.
Koichiro Honda, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: An Interface for Home Robots by Sketching on a Top-down View of a Real World. JSME Robotics and Mechatronics Conference 2009(ROBOMEC 2009). May 2009, Fukuoka, Japan.
Daisuke Sakamoto, Koichiro Honda, Masahiko Inami and Takeo Igarashi. Sketch and Run: A Stroke-based Interface for Home Robots. Proceedings of the 27th International Conference on Human Factors in Computing Systems(CHI2009). pp.197-200. April 2009. Boston, MA, USA.
Koichiro Honda, Hiroshi Masuda: Interactive Mesh Deformation that Presearves Visual Saliency. ITE Journal 63(5), pp.679-684, May 2009.
Koichiro Honda, Hiroshi Masuda: Constrained Laplacian Mesh Deformation with Visual Saliency Analysis. Digital Contents Symposium 2008, June 2008. Chiba, Japan. DCS Funai Award